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GPGPU?????? Posted by: GPGPUBAKUHATSU
Video duration: 512 seconds Global video hits: 287 ????????GPU???HPC??? ??????????CFD (Computational Fluid Dynamics) ???????? Related: gpgpu |
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GPGPU Cloth Posted by: CNLohr
Video duration: 126 seconds Global video hits: 2093 This is a simulation of cloth using eight mass springs per point, and a total of 64x64 points. It was written using my cppgpgpu application and runs at about 500FPS on my GeForce 6600 Mobile. Related: 3d, cloth, glsl, glslang, gpgpu, gpu, opengl, simulation |
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GPGPU Fluid Dynamics Simulation Posted by: Phibred
Video duration: 271 seconds Global video hits: 2753 A General purpose GPU simulation that does LBM on large systems using CUDA in real-time with interactive obstical placement. Related: briggs, cuda, dynamics, fluid, gpgpu, gpu, james, lbm, scott, simulation, ta, thuan, toronto, university, vaughan |
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Windows HPC: GPGPU Computing Overview: Nvidia Posted by: smortaz
Video duration: 427 seconds Global video hits: 63 SC08: Nvidia rep discusses and demos GPGPU computing Related: cuda, gpgpu, gpu, hpc, nvidida, parallelization, windows |
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GPGPU Ray Tracing Demo Posted by: CNLohr
Video duration: 38 seconds Global video hits: 7210 This is another demo from the cppgpgpu app I wrote. This is ray tracing on a GeForce 7600@15FPS. There are 8 spheres, two lights, and 5 secondary bounces. Related: 3d, glsl, glslang, gpgpu, gpu, graphics, opengl, ray, raytracer, raytracing, tracer, tracing |
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Windows HPC: GPGPU programming with CUDA Posted by: smortaz
Video duration: 392 seconds Global video hits: 224 SC08: Nvidia rep discusses & demos the CUDA programming model Related: cuda, gpgpu, gpu, hpc, nvidia, parallelization, windows |
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Windows HPC: GPGPU & Multi-core programming w RapidMind Posted by: smortaz
Video duration: 315 seconds Global video hits: 72 SC08: RapidMind rep discusses & demos RapidMind technology for GPGPU & Multicore programming Related: demos, discusses, for, gpgpu, hpc, multicore, programming, rapidmind, rep, sc08:, technology, windows |
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Preview of a GPGPU surgical simulator Posted by: marco81bs
Video duration: 72 seconds Global video hits: 301 This is a capture of a GPGPU surgical simulator running on a NVIDIA GeForce8800. The entire computation is done on the GPU by as mass-spring system with tetrahedra elements to simulate volume preservation. (marcoaltomonte.blog spot.com) Related: gpgpu, simulator, surgical |
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Telearena's newscast on Altair's GPGPU surgical simulator. Posted by: marco81bs
Video duration: 15 seconds Global video hits: 110 The newscast of TeleArena, a local television, talked about our GPGPU project! If you're interested, visit my blog (http://marcoaltomon te.blogspot.com/) or the official project page (http://metropolis.s ci.univr.it/). The original streaming file is at http://www.telearena .it/nqcontent.cfm?a_ id=3948&VideoTipo=Te leArena_TG&VideoFile =160508_TG%20SERA192 9.wma&VideoDescrizio ne=TGSERA%2016/05/20 08 . Related: gpgpu, simulator, surgical |
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3D GPGPU Fluid Simulation Posted by: xwipeoutx85
Video duration: 66 seconds Global video hits: 321 I decided to change my smoke to look somewhat more realistic, and demonstrate it with and without boundary conditions. I hope you enjoy this more refined look of a 3D Fluid Simulation - real time solving of the Navier-Stokes equations, using OpenGL, Cg, C++ and various GPGPU techniques A demo can be downloaded from my folio: http://stevesspace.c om/folio/ Related: 3d, c++, dynamics, fluid, gas, gpgpu, gpu, navier, opengl, programming, simulation, smoke, stokes |
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Preview of a GPGPU surgical simulator Posted by: marco81bs
Video duration: 26 seconds Global video hits: 85 This is a capture of a GPGPU surgical simulator running on a NVIDIA GeForce8800. The entire computation is done on the GPU by as mass-spring system with tetrahedra elements to simulate volume preservation. (marcoaltomonte.blog spot.com) Related: gpgpu, simulator, surgical |
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Crystel Engine ?????????? Posted by: crysteltools
Video duration: 347 seconds Global video hits: 80 ?Crystel Engine(???????????)? ?????????GUI???????? ???????????????????? ??????? ?????????? http://crystel-to ols.com/ ????????????????? ??????????????????? http://www.nicovideo .jp/watch/sm5750128 Related: crystelengine, crysteltools, gpgpu |
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Crystel Engine ?????? Posted by: crysteltools
Video duration: 270 seconds Global video hits: 121 ???????????????????? ?Crystel Engine(???????????)? ?? ???????GUI??? ????????????????? ?? ?????GPGPU(??)??? ????????? ????????????????? ????? ???????? http://crystel-to ols.com/ Related: crystelengine, gpgpu, mad |
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Burning down the house - 2D GPU Fluid Simulation Posted by: xwipeoutx85
Video duration: 59 seconds Global video hits: 1034 A simulation of a fireplace using a 2D GPGPU Fluid Simulation. Implemented in C++, OpenGL and Cg Another one of me playing around with the 2D Fluid Simulator I wrote using Cg, C++ and OpenGL. Red is low density, and blue is high density fluid. A demo can be downloaded from my folio: http://stevesspace.c om/folio/ Related: 2d, burning, down, flow, fluid, gpgpu, house, simulation |
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GPU Eroded Terrain - OBSOLETE Posted by: marsnomercy
Video duration: 40 seconds Global video hits: 536 THIS VIDEO IS OBSOLETE! you can find a new version here: http://www.youtub e.com/watch?v=9Fg32E TGSwM -- A terrain generated with Perlin Noise and eroded using the thermal erosion algorithm proposed by "Musgrave, Kolb and Mace". The animation is made with Blender. This is part of my GPGPU thesis project, for more info: http://www.m3xbox.co m/GPU_blog/ Related: 3d, animation, blender, erosion, generation, gpgpu, gpu, noise, perlin, rendering, terrain, thermal |
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FASTRA - Official Movie - English - Shorter Version Posted by: FastraGPUSuperPC
Video duration: 319 seconds Global video hits: 176108 Shorter version on the movie where Dr. K. Joost Batenburg takes us to the ASTRA-lab where he shows what tomographical reconstructions are and what the role of FASTRA is. http://fastra.ua. ac.be Related: computer, fastra, gpgpu, reconstructions, science, tomographical |
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FASTRA - Official Movie - English Posted by: FastraGPUSuperPC
Video duration: 450 seconds Global video hits: 9396 Dr. K. Joost Batenburg takes us on a tour through the ASTRA-lab to explain why we need such enormeous computation power. Of course FASTRA self is introduced. Related: computer, engineering, fastra, gpgpu, health, physical, science, super |
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Flowball Posted by: gpu4vision
Video duration: 182 seconds Global video hits: 2822 Flowball is an interactive game presented at the Open Lab Night of our Insitute in October 2008. Using dense optical flow computed in realtime on a Geforce GTX 280, flowball is a demonstration of current capabilities of GPGPU for the interested public. You can watch a high resolution version of this video on our website www.GPU4Vision.org Related: computer, cuda, flow, game, gpu, interactive, optical, realtime, vision |
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FASTRA - Officiële Film - Nederlands - Kortere Versie Posted by: FastraGPUSuperPC
Video duration: 284 seconds Global video hits: 4339 Dr. J. Sijbers laat ons het ASTRA-lab zien en vertelt wat tomografische reconstructies zijn. Natuurlijk laat hij ook FASTRA zien en vertelt hij waarom deze zo belangrijk is http://fastra.ua. ac.be/nl/index.html Related: computer, fastra, gpgpu, science |
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FASTRA - Official Movie - English - PART 1 Posted by: FastraGPUSuperPC
Video duration: 75 seconds Global video hits: 1228 FASTRA movie, first part: here Dr. K. Joost Batenburg explains why we need so much computation power and introduces Bob, our little plastic pastient. Related: computer, engineering, fastra, gpgpu, health, physical, science, super |
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FASTRA - Official Movie - Nederlands Posted by: FastraGPUSuperPC
Video duration: 414 seconds Global video hits: 2812 Prof. Dr. Jan Sijbers neemt ons mee naar het "ASTRA"-lab. Hij vertelt waarom we FASTRA nodig hebben en natuurlijk laat hij het beest ook zien Related: astra, bob, fastra, gezondheid, gpgpu, informatica, media, reconstructies, tomografische |
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Livewire (Dijkstra's Algorithm) implemented in a GPU Posted by: dannyxyz22
Video duration: 86 seconds Global video hits: 2448 This video shows my implementation of Dijkstra's algorithm through the livewire segmentation application. My approach was using the GPU in order to parallely expand vertices just like the Delta-stepping algorithm. More details can be found at http://code.google.c om/p/gpuwire/ (full thesis download) or http://danielbagg io.blogspot.com Related: dijkstra, gpgpu, gpu, livewire, opengl, path, segmentation, shortest |
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FASTRA - Official Movie - English - PART 3 Posted by: FastraGPUSuperPC
Video duration: 78 seconds Global video hits: 1062 FASTRA movie, third part: Dr K. Joost Batenburg shows that by taking a priori information (like material density) into account, we can reconstruct Bob very accurately, even in cases that would have resulted in very bad reconstructions with traditional methods (few projections, samll angular range, noisy data, ...). Related: computer, engineering, fastra, gpgpu, health, physical, science, super |
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FASTRA - Official Movie - English - PART 4 Posted by: FastraGPUSuperPC
Video duration: 103 seconds Global video hits: 750 FASTRA movie, fourth part: Unfortunately, our reconstruction techniques require a lot of computation power. Here Dr. K. Joost Batenburg explains why we opted to build FASTRA, our GPU supercomputer. Related: computer, engineering, fastra, gpgpu, health, physical, science, super |
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FASTRA - Official Movie - English - PART 5 Posted by: FastraGPUSuperPC
Video duration: 129 seconds Global video hits: 2294 FASTRA movie, final part: Dr K. Joost Batenburg shows the inside of FASTRA. Related: computer, engineering, fastra, gpgpu, health, physical, science, super |

























